“And I absolutely adore Hollowpoint. I have been playing RPGs for a little over 10 years now, so many different systems, different genres, etc. I’ve never played a. Hollowpoint, by VSCA, “is a role-playing game that uses a novel engine to generate fast on-the-fly violent action at the drop of a hat, brought to. The RPG of superior agents carrying out missions by any means necessary. INTRODUCTION. Hollowpoint is a complete and mechanically.
|Published (Last):||12 October 2013|
|PDF File Size:||20.5 Mb|
|ePub File Size:||13.74 Mb|
|Price:||Free* [*Free Regsitration Required]|
Hollowpoint is a role-playing game that uses a novel engine to generate fast on-the-fly violent action at the drop of a hat, brought to you by the award-winning developers of Diaspora. The chick we need to assassinate is my girlfriend.
The template skills are:. I think it would be hard to capture the speed and stakes of these situations with another system.
How long can characters work together under extreme circumstances as a team? Their experiences and tricks define them, and they do daring, ultra-violent things that often end in a very messy way — for themselves as much as those in the way. They dress well, like nice things, drive powerful cars, wear matching dark suits, use state-of-the-art firepower, and always take everything in stride. Done after hearing the mission, it makes this mission personal in a way unknown to the other players, only to that player and the Ref.
Tabletop Review: Hollowpoint | Diehard GameFAN
The game suggests that while players could take individual scenes, the intent of play is to have have the group present and active in each one. In Hollowpoint any mission has two objectives. The following two tabs change content below.
The mission must be completed regardless of cost or means. Hollowpoint has been nominated in three categories for the ENnie awards: Leisure Games has a burgeoning mail order business and was one of our earliest, biggest buyers for Diaspora. A version of Hollowpoint could be used to handle interesting situations in which the characters of the Covenant have to go out and negotiate.
Tabletop Review: Hollowpoint
So a roll of 2,3,3,3,5,5 leaves two sets: He blogs, mostly about games, at Age of Ravens. No one in this game is innocent. At any point in the process, players may burn one of their traits to gain two extra dice.
With that established, the second chapter takes those ideas and spins them. Inspired by every ultraviolent action movie you’ve ever seen, Hollowpoint is about being that good at something that bad.
Three details define agencies. Each set has a length number of dice in the set and value the actual number showing on each die.
Expeditions to other Covenants or dealing with the affairs of the “mundane” world could also be handled in this way. Brief and gritty narrative passages open each chapter, contrasting that precision.
A rejected player may then take as many dice as they wish from the teamwork pool. That can generate many different answers, some of them presenting a real challenge for the player to work into a scene.
Legends of the Guard series; he also wrote the DC mini-series Flashpoint: The execution matches the ambition, which is more than I can say for a lot of games. The Ref rolls dice, too, which represent ALL of the threats in that scene.
G2P – Hollowpoint – d20 Radio
I’ve never played a game that suits me so well as this one. Is it a comment on those games where the players all just want to be the coolest and sweetest ninjas flippin’ out and chopping off heads without any consideration of morality or consequences? A GM might go the other direction and skip the humanity.
And it offers the opportunity for a significant story twist later in the session. Posted by Lowell Francis at 8: The GM lets them spin and plan from those right out of the gate. Even their custos are usually a cut above the ordinary folk. The actual dice mechanics of the game are rather simple, and luck will loom.
Agent stock character sheet for Hollowpoint. Hollowpoint offers some advice for handling that story telling and strategies for working those dice. Within rolled results, players are looking for matching sets of dice — with each set having a length the number of dice in the set and a width the number on the face of that set. Yet at the same time it combines that with an emphasis on story and narrative. This makes that mission personal for the character.
Thursday, October 27, Hollowpoint: There are places where I almost wonder if Hollowpoint is a parody- the smartest, most subtle parody of certain kinds of base gaming desires. These characters are strong, independent, superior operatives. The Missions chapter provides a lot of solid advice — about how to maintain pace, construct hooks, and create memorable moments. When players roll, they create dice sets of matching numbers.
Any reskinning would have to function with the following assumptions- a group of peers both allied and with some personal agendas; a larger society those characters belong to; a set of well defined and agreed upon objectives; access to multiple characters if one gets removed; a clear opposition.
G2P – Hollowpoint
For those who don’t hollowpoont the full rules the sheet can easily be folded neatly in half or cut in half. Notably, players may bid for dice from the teamwork pool — five dice in a bowl for each player. That arrangement determines order, with the longest and highest sets going first. Alternately, they can say no — or something more colorful — and take two dice from the person who asked for help.
Hollowpoint presents three different ways for players to generate traits for their character. They belong to a Covenant.